Disciplined assault — twin blades and a heavy breaker.
If the wall cracks, the Spartan walks in.
Defensive discipline — shield forward, cavalry behind.
Sparta does not retreat; it waits, then strikes.
Fury of the North — berserker and sacred strike.
The storm arrives first; the treasury empties after.
No passage — shield first, then cavalry strike.
A Viking village is not looted twice by the same hand.
After the trap — swords speak in the open field.
If the forest is silent, the Gauls have already marched.
Traps and trapsmiths — phalanx with ditch support.
The trap is unseen; the enemy learns inside.
Legion logic — praetorian first, then the emperor's blow.
Rome does not talk; it marches, then wins.
Disciplined defence — praetorian first, legion completes.
Rome does not step back; it only reorders the line.
Early raids — cheap troops, heavy cavalry.
While others sleep, the Teuton marches.
Spear and paladin — late arrivals are not forgiven.
The spear is long; the impatient march longer.
Bow and steppe — strike from afar, finish up close.
The Hun looses the arrow; news arrives before the army.
Steppe defence — strike from range, wear down closers.
The Hun gate seems open; arrows do the talking inside.
Waterworks and oasis — militia, Anhur guard and Reshef hold the line.
Do not think the gate is open; peace is not for sale here.
Measured attack — Kopesh strike and Reshef display; victory takes time.
Egypt does not rush; when it strikes right, you are remembered.
Winners and summaries are on the site.
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New player guide
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